MKT 3210 Exam 3 VOCAB
STUDY GUIDE
Chapter 8:
Attributes – include features, functions, benefits, and uses of a product; marketers view
products as a bundle of attributes that includes the packaging, branding, name,
...
MKT 3210 Exam 3 VOCAB
STUDY GUIDE
Chapter 8:
Attributes – include features, functions, benefits, and uses of a product; marketers view
products as a bundle of attributes that includes the packaging, branding, name, benefits,
and supporting features in addition to a physical good
Good – a tangible product that we can see, ouch, smell, hear, or taste
Core product – all the benefits the product will provide for consumers or business
customers
Actual product – the physical good or the delivered service that supplies the desired
benefit
Augmented product – the actual product plus other supporting features such as a
warranty, credit, deliver, installation, and repair service after the sale
Durable goods – consumer products that provide benefits over a long period of time,
such as cars, furniture, and appliances
Nondurable goods- consumer products that provide benefits for a short time because
they are consumed or are no longer useful
Convenience product – a consumer good or service that is usually low prices, widely
available, and purchased frequently with a minimum of comparison and effort
Staple products – basic or necessary items that are available almost everywhere
Consumer packaged good (CPG) – or fast-moving consumer goods (FMCG); a low
cost good that is consumer quickly and replaced frequently
Impulse products – a product people often buy on the spur of the moment
Emergency products – products we purchase when we’re in dire need
Shopping products – goods or services for which consumers spend considerable time
and effort gathering information and comparing alternatives before making a purchase
Specialty products – goods or services that have unique characteristics and are important
to the buyer and for which he or she will devote significant effort to acquire
Unsought products – goods or services for which a consumer has little awareness or
interest until the product or a need for the product is brought to his or her attention
Equipment – expensive goods that an organization uses in its daily operations that last
for a long time
Maintenance, repair, and operating (MRO) products – goods that a business customer
consumes in a relatively short time
Raw materials – products of the fishing, lumber, agricultural, and mining industries that
organizational customers purchase to use in their finished products
Processed materials – products created when firms transform raw materials from their
original state Specialized services – services that are essential to the operation of an organization but
are not part of the production of a product
Component parts – manufactured goods or subassemblies of finished items that
organizations need to complete their own products
Innovation – a product that consumers perceive to be new and different from existing
products
Creativity – a phenomenon whereby something new and valuable is created
Continuous innovation – a modification of an existing product that sets one brand apart
from its competitors
Knockoff – a new product that copies, with slight modification, the design of an original
product
Dynamically continuous innovation – a change in an existing product that requires a
moderate amount of learning or behavior change
Discontinuous innovation – a totally new product that creates major changes in the way
we live
Convergence – the coming together of two or more technologies to create a new system
with greater benefits than its separate parts
Research and development (R&D) – a well-defined and systematic approach to how
innovation is done within the firm
New product development (NPD) – the phases by which firms develop new products,
including idea generation, product concept development and screening, marketing
strategy development, business analysis, technical development, test marketing, and
commercialization
Idea generation (ideation) – a phase of product development in which marketers use a
variety of sources to come up with great new product ideas that provide customer benefits
that are compatible with the company mission
Value co-creation – the process by which benefits-based value is created through
collaboration participation y customers and other stakeholders in the new product
development process
Product concept development and screening – the second step of product development
in which marketers test product ideas for technical and commercial success
Technical success – indicates that a product concept is feasible purely from the
standpoint of whether or not it is possible to physically develop it, regardless of whether
it is perceived to be commercially viable
Commercial success – indicates that a product concept is feasible from the standpoint of
whether the firm developing the product believes there is or will be sufficient consumer
demand to warrant its development and entry into the market
Business analysis – the step in the product development process in which marketers
assess a product’s commercial viability
Technical development – the step in the product development process in which
company engineers refine and perfect a new product
Prototypes – test versions of a proposed product
Patent – a legal mechanism to prevent competitors from producing or selling an in
invention, aimed at reducing or eliminating competition in a market for a period of time Market test – (test market); testing the complete marketing plan In a small geographic
are that is similar to the larger market the firm hopes to enter
Simulated market test – application of special computer software to imitate the
introduction of a product into the marketplace allowing the company to see the likely
impact of price cuts and new packaging – or even to determine where in the store it
should try to place the product
Commercialization – the final step in the product development process in which a new
product is launched into the market
Crowdfunding – online platforms that allow thousands of individuals to each contribute
small amounts of money to find a new product from a startup company
Product adoption – the process by which a consumer or business customer begins to buy
and use a new good, service, or idea
Diffusion – the process by which the use of a product spreads throughout a population
Tipping point – in the context of product diffusion, the point when a product’s sales
spike from a slow climb to an unprecedented new level
Adoption pyramid – reflects how a person goes from being unaware of an innovation
through stages from the bottom up of awareness, interest, evaluation, trial, adoption, and
confirmation
Media blitz – a massive advertising campaign that occurs over a relatively short time
frame
Impulse purchase – a purchase made without any planning or search effort
Beta test – limited release of a product, especially an innovated technology, to allow
usage and feedback from a small number of customers who are willing to test the product
under normal, everyday conditions of use
Bleeding edge technology – an innovation technology that is not yet ready for release to
the market as a whole, potentially because of issues related to reliability and stability but
is in a suitable state to be offered for beta testing to evaluate consumer perceptions of its
performance and identify a potential issues in its usage
Innovators – the first segment (roughly 2.5%) of a population to adopt a new product
Early adopters – those who adopt an innovation early in the diffusion process but after
the innovators
Early majority – those whose adoption of a new product signals a general acceptance of
the innovation
Late majority – the adopters who are willing to try new products when there is little or
no risk associated with the purchase, when the purchase becomes an economic necessity,
or when there is social pressure to purchase
Laggards – the last consumers to adopt an innovation
Relative advantage – the degree to which a consumer perceives that a new product
provides superior benefits
Compatibility – the extent to which a new product is consistent with existing cultural
values, customs, and practices
Complexity – the degree to which consumers find a new product or its use difficult to
understand
Trialability – the ease of sampling a new product and its benefits Observability – how visible new product and its benefits are to others who might adopt
it
Chapter 9:
Product management – the systematic and usually team-based approach to coordinating
all aspects of a product’s strategy development and execution
Product line – a firm’s total product offering designed to satisfy a single need or desire
of the target customers
Product length – determined by the number of separate items with the same category
Stock-keeping unit (SKU) – a unique identifier for each distinct product
Cannibalization – the loss of sales of an existing brand when a new item in a product
line or product family is introduced
Product mix – the total set of all products a firm offers for sale
Product mix width – the number of different product lines the firm products
Product quality – the overall ability of the product to satisfy customer expectations
Total quality management (TQM) – a management philosophy that focuses on
satisfying customers through empowering employees to be an active part of continuous
quality improvement
Internal customers – coworkers that interact who harbor the attitude and belief that all
activities ultimately impact external customers
Internal customer mind-set – an organizational culture in which all the organization
members treat each other as valued customers
ISO 9000 – criteria developed by the International Organization for Standardization to
regulate product quality in Europe
Six Sigma – a process whereby firms work to limit product defects to 3.4 per million or
fewer
Product life cycle (PLC) – a concept that explains how products go through four distinct
stages from birth to death: introduction, growth, maturity, and decline
Introduction stage – the first stage of the product life cycle in which slow growth
follows the introduction of a new product in the marketplace
Growth stage – the second stage in the product life cycle, during which consumers
accept the product and sales rapidly increase
Maturity stage – the third and longest stage in the product life cycle, during which sales
peak and profit margins narrow
Decline stage – the final stage in the product life cycle during which sales decrease as
customer needs change
Brand – a name, term, symbol, or any other unique element of a product that identifies
one firm’s product(s) and sets it apart from the competition
Trademark – the legal term for a brand name, brand mark, or trade character;
trademarks legally registered by a government obtain protection for exclusive use in that
country
Brand equity – the value of a brand to an organization Brand meaning – the beliefs and associations that a customer has about the brand
Brand storytelling – compelling stories told by marketers about brands to engage
consumers
Brand extensions – a new product sold with the same brand name as a strong existing
brand
Brand dilution – a reduction in the value of a brand typically driven by the introduction
of a brand extension that possesses attributes that adversely contrast with the current
attributes consumers associate with the brand
Sub-branding – creating a secondary brand within a main brand that can help
differentiate a product line to a desired target group
Family brand – a brand that a group of individual products or individual brands share
National or manufacturer brands – brands that the product manufacturer owns
Private-label brands – brands that a certain retailer or distributor owns and sells
Generic branding – a strategy in which products are not branded and are sold at the
lowest price possible
Licensing – an agreement in which one firm sells another firm the right to use a brand
name for a specific purpose and for a specific period of time
Cobranding – an agreement between two brands to work together to market a new
product
Ingredient branding – a type of branding in which branded materials become
“component parts” of another branded product
Package – the covering or container for a product that provides product protection,
facilitates product use and storage, and supplies important marketing communication
Universal Product Code (UPC) – a set of black bars or lines printed on the side or
bottom of most items sold in grocery stores and other mass-merchandising outlets that
correspond to a unique 10-digit number
Sustainable packaging – packing that involve one or more of the following: elements of
the packaging that can be produced from previously used materials, elements of the
packaging that use materials in their development that can be repurposed after use, the
use of materials that require fewer resources to cultivate, and the use of materials and
processes that are generally less harmful to the environment
Copycat packaging – packaging designed to mimic the look of a similar or functionally
identical national branded product often meant to lead the consumer to perceive the two
products as comparable
Brand manager – an individual who is responsible for developing and implementing the
marketing plan for a single brand
Product category managers – individuals who are responsible for developing and
implementing the marketing plan for all the brands and products within a product
category
Market manager – an individual who is responsible for developing and implementing
the marketing plans for products sold to a particular customer group
Venture teams – groups of people within an organization who work together to focus
exclusively on the development of a new productChapter 10
Price – the assignment of value, or the amount the consumer must exchange to receive
the offering
Bitcoin – the most popular and fastest-growing digital currency
Market share – the percentage of the market accounted for by a specific firm, product
line, or brand
Prestige products – products that have a high price and that appeal to status-conscious
consumers
Price elasticity of demand – the percentage change in unit sales that results from a
percentage change in price
Elastic demand – demand in which changes in price have large effects on the amount
demanded
Inelastic demand – demand in which changes in price have little or no effect on the
amount demanded
Cross-elasticity of demand – when changes in the price of one product affect the
demand for another item
Variable costs – the cost of production that are tied to and vary, depending on the
number of units produced
Fixed costs – costs of production that do not change with the number of units produced
Average fixed cost – the fixed cost per unit produced
Total costs – the total of the fixed and variable costs for a set number of units produced
Break-even analysis – a method for determining the number of units that a firm must
produce and sell at a given price to cover all its costs
Break-even point – the point at which the total revenue and total costs are equal and
beyond which the company makes a profit; below that point, the firm will suffer a loss
Contribution per unit – the difference between the price the firm charges for a product
and the variable costs
Markup – an amount added to the cost of a product to cover the fixed cost of a product
to create the price at which a channel member will sell the product
Gross margin – the markup amount added to the cost of a product to cover the fixed
costs of the retailer or wholesaler and leave an amount for a profit
Retailer margin – the margin added to the cost of a product by a retailer
Wholesaler margin – the amount added to the cost of a product by a retailer
List price or manufacturer’s suggest price (MSRP) – the price that the manufacturer
sets as the appropriate price for the end consumer to pay
Vertical integration – the combination of manufacturing operations with channels of
distribution under a single ownership to reduce costs and increase profits
Shopping for control – consumers, facing a world with terrorism and political unrest,
value products and services that provide some degree of control, such as installing smart
home technology or moving to gated communities
Cost-plus pricing – a method of setting prices in which the seller totals all the costs for
the product and then adds an amount to arrive at the selling price
Keystoning – retail pricing strategy in which the retailer doubles the cost of an item
(100% markup) to determine the price Demand-based pricing – a price-setting method based on estimates of demand at
different prices
Target costing – a process in which firms identify the quality and functionality needed to
satisfy customers and what price they are willing to pay before the product is designed;
the product is manufactured only I the firm can control costs to meet the required price
Yield management pricing – a practice of charging different prices to different
customers to manage capacity while maximizing revenues
Price leadership – a pricing strategy in which one firm first sets its price and other firms
in the industry follow with the same or similar prices
Value pricing – (everyday low pricing); a pricing strategy in which a firm sets prices that
provide ultimate value to customers
High/low pricing – (promo pricing); a retail pricing strategy in which the retailer prices
merchandise at list price but runs frequent, often weekly, promotions that heavily
discount some products
Skimming price – a very high, premium price that a firm charges for its new, highly
desirable product
Penetration pricing – a pricing strategy in which a firm introduces a new product at a
very low price to encourage more customers to purchase it
Trial pricing – pricing a new product low for a limited period of time to lower the risk
for a customer
Price segmentation – the practice of charging different prices to different market
segments for the same product
Peak load pricing – a pricing plan that sets prices higher during periods with higher
demand
Surge pricing – a pricing plan that raises prices of a product as demand goes up and
lowers it as demand slides
Bottom of the pyramid pricing – innovative pricing that will appeal to consumers with
the lowest incomes by brands that wish to get a foothold in the bottom of the pyramid
countries
Two-part pricing – pricing that requires two separate types of payments to purchase the
product
Payment pricing – a pricing tactic that breaks up the total price into smaller amounts
payable over time
Decoy pricing – a pricing strategy where a seller offers at least three similar products;
two have comparable but more expensive prices and one of these two is less attractive to
biers, thus causing more buyers to but the higher priced more attractive item
Price bundling – selling two or more goods or services as a single package for one price
Captive pricing – a pricing tactic for two items that must be used together; one item is
priced very low and the firm makes its profit on another, high-margin item essential to
the operation of the first item
FOB origin pricing – a pricing tactic in which the cost of transporting the product from
the factory to the customer’s location is the responsibility of the customer
FOB delivered pricing – a pricing tactic in which the cost of loading and transporting
the product to the customer is included in the selling price and is paid by the
manufacturer Uniform delivered pricing – a pricing tactic in which a firm adds a standard shipping
charge to the price for all customers regardless of location
Freight absorption pricing – a pricing tactic in which the seller absorbs the total cost of
transportation
Trade discounts – discounts off list price of products to members of the cannel of
distribution who perform various marketing functions
Quantity discounts – a pricing tactic of charging reduced prices for purchases of larger
quantities of a product
Cash discounts – a discount offered to a customer to entice them too pay their bill
quickly
Seasonal discounts – price reductions offered only during certain times of the year
Dynamic pricing – a pricing strategy in which the price can easily be adjusted to meet
changes in the marketplace
Internet price discrimination – an internet pricing strategy that changes different prices
to different customers for the same product
Online auctions – e-commerce that allows shoppers to purchase products through online
bidding
Freemium pricing – a business strategy in which a product in its most basic version is
provided free of charge bit the company charges money (the premium) for upgraded
versions of the product with more features, greater functionality, or greater capacity
Internal reference price – a set price or a price range in consumers’ minds that they
refer to in evaluating a product’s price
Price lining – the practice of setting a limited number of different specific prices, called
price points, for items in a product line
Prestige pricing – (premium pricing); a pricing strategy used by luxury goods markets in
which they keep the price artificially high to maintain a favorable image of the product
Bait-and-switch – an illegal marketing practice in which an advertised price special is
used as bait to get customers into the store with the intention of switching them to a
higher-priced item
Loss-leader pricing – the pricing policy of setting price very low or even below cost to
attract customers into a store
Unfair sales acts – state laws that prohibit suppliers from selling products below cost to
protect small businesses from larger competitors
Price fixing – the collaboration of two or more firms in setting prices, usually to keep
prices high
Predatory pricing – an illegal pricing strategy in which a company sets a very low price
for the purpose of driving competitors out of business
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